WHEN I PLAY VIDEOGAMES I FORGET THE PAIN: Videogames as strategy for physical rehabilitation

Authors

DOI:

https://doi.org/10.20873/uft.2447-4266.2018v4n4p46

Keywords:

Videogames, Physical rehabilitation, gamification, Human-computer interaction

Abstract

The idea of using digital games in patients' physical rehabilitation is not new. The causes that affect physical mobility can range from stroke, aging or trauma caused by incidents. In this article, digital games and gamified digital systems that encourage physical activity as a form of physiotherapy of various pathologies are the subject of analysis and discussion. This article aims to discuss and present a set of recommendations that should be considered in the development of such digital games.

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Author Biographies

Ana Isabel Veloso, Universidade de Aveiro, DigiMedia

Doutorada em Ciências e Tecnologias da Comunicação, Mestre em Engª Biomédica, Licenciada em Engª Informática. Professora auxiliar na Universidade de Aveiro, pesquisadora do Centro de Investigação em Média Digitais e Interação.

Tania Ribeiro, Universidade de Aveiro, DigiMedia

Mestre em Comunicação Multimédia, Licenciatura em Comunicação e Multimédia, Doutoranda em Informação e Comunicação em Plataformas Digitais na Universidade de Aveiro.

Liliana Costa, Universidade de Aveiro, DigiMedia

Mestre em Comunicação Multimédia, Licenciatura em Comunicação e Multimédia, Doutoranda em Informação e Comunicação em Plataformas Digitais na Universidade de Aveiro.

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Published

2018-06-29

How to Cite

VELOSO, Ana Isabel; RIBEIRO, Tania; COSTA, Liliana. WHEN I PLAY VIDEOGAMES I FORGET THE PAIN: Videogames as strategy for physical rehabilitation. Observatory Journal, [S. l.], v. 4, n. 4, p. 46–74, 2018. DOI: 10.20873/uft.2447-4266.2018v4n4p46. Disponível em: https://sistemas.uft.edu.br/periodicos/index.php/observatorio/article/view/4119. Acesso em: 20 jul. 2024.